Hello, I'm Max Giddens

For nearly a decade, I’ve developed engaging and intuitive interactive environments for singleplayer and multiplayer experiences. I've worked on indie projects like Playback Loop in Unity and designed mechanics and levels using Unreal Engine. Collaborating with brands such as Red Bull, Logitech, and JBL, I’ve aligned with their creative visions and brought their design goals to life. My work was also featured in an official map pack for Counter-Strike: Global Offensive, reaching over 6.5 million players!

My diverse background in scripting, environment art, and graphic design equips me to communicate effectively across disciplines. These skills, a genuine passion for level design, and years of hands-on practice inform my unique design perspective. Additionally, my strong verbal and graphic communication skills help me generate enthusiasm for my work and foster collaboration on creative projects.

I look forward to leveraging my experience and skills in ways that contribute to, and hopefully elevate, the work of collaborative teams and passionate individuals.

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