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I couldn't help but be supercharged as I read your posting for "Level Designer" on Apex Legends.
As a longtime fan of Respawn titles (especially the titanfall series) and a level designer with 8+ years' experience in creating competitive multiplayer shooter arenas, the position seems like an almost uncanny fit.
I have shipped a level to millions of players of a AAA competitive FPS, delivered several projects for large corporate clients, and built competitive levels complete with art in a sci-fi aesthetic and scripted game modes. I also have an extensive background working in Source Engine, the base engine for Apex Legends, graphic and web design, and scripting in squirrel and javascript.
With so much of my experience directly mapping to strengths for this position I believe that I can be an asset to Respawn Entertainment.
Thank you for checking out my portfolio. I appreciate your time and consideration.
I couldn't help but be energized as I read your posting for "Associate World Designer". As I’m currently working to pivot from eight years doing both graphic design and contracting to create competitive multiplayer shooter arenas into a career in the game industry, the position seems like an almost uncanny fit.
I have shipped a level to millions of players of a AAA competitive FPS, delivered several projects for large corporate clients, and built competitive levels complete with art in a sci-fi aesthetic and scripted game modes. I have built up this experience while also working a full time job as a designer where I honed my skills in graphic and web design, and scripting in javascript.
With so much of my experience directly mapping to strengths for this position I believe that I can be an asset to Bungie and I’m excited to take the next step forward.
Thank you for checking out my portfolio. I appreciate your time and consideration.
I couldn't help but be energized as I read your posting for Level Artist.
As a longtime fan of Gearbox titles (especially the Borderlands series) and a level designer with 8+ years' experience in creating competitive multiplayer shooter arenas, the position seems like an almost uncanny fit.
I have shipped a level to millions of players of a AAA competitive FPS, delivered several projects for large corporate clients, and built competitive levels complete with environment art in a mix of sci-fi and realistic aesthetic styles. I also have a background working in graphic and web design, and game I/O and scripting including writing a full competitive game mode.
With so much of my experience directly mapping to strengths for this position I believe that I can be an asset to Gearbox Entertainment and I’m excited to take the next step forward.
Thank you for checking out my portfolio. I appreciate your time and consideration.