Hello, I'm Max Giddens

For nearly a decade, I've been designing engaging and intuitive interactive levels for single-player and multiplayer experiences.

I’ve worked with brands like Red Bull, Logitech, and JBL, and one of my levels was featured in an official Counter-Strike map pack, reaching over 6.5 million players. Most recently, I contributed to the indie puzzle game Playback Loop, and throughout my career, I’ve built levels and prototyped gameplay in Source Engine, Unity, and Unreal Engine.

With a background in scripting, environment art, and graphic design, I have a cross-disciplinary perspective on level design and collaboration. This allows me to craft clear documentation that communicates ideas effectively while also building excitement and alignment within my team.

I look forward to leveraging my experience and skills in ways that contribute to, and hopefully elevate, the work of collaborative teams of passionate individuals.

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